Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Honestly, I thought this was a cool concept. The awkward controls are the whole point here, after all, so I think it's fair. Having to split your attention between the controls on the left and the gameplay on the right makes for an interesting challenge. The juddery movement, the beeps and boops, and the control arrangement reminded me of those old LCD games from way back in the day.

It took me a moment to realise that I was supposed to hold down the directional buttons, not click on them repeatedly. Mashing didn't work since the movement didn't always register, but click-and-hold did work. Maybe that was tripping up some of the other reviewers?

I like what you've done with the graphics. Going from the monochromatic cave to the technicolor rave was cool.

(+1)

Thank you very much for your comment: it reassures me a lot about the idea of gameplay that I thought it was good and original, but which ultimately didn't seem to please anyone. You have understood its purpose which is not there to facilitate, but to make the task more difficult by juggling between the level and the arrangement of the buttons: by passing quickly from one to the other, the player must memorize the locations because it cannot see everything at the same time. The idea was funny to me, and while playing it (I'm very bad at these type of games), I managed to achieve scoring a few good scores. As for the second part of the game, it flashes a lot, yes ^^ In general, difficult to hold out for a long time, because everything speeds up and concentration is more difficult. Congratulations to you for reaching this psychedelic moment in the game. And thank you again for these positive words which show me that we can go a little outside the classic framework of the usual games by adding weird new elements, and find an audience anyway.