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Hey man! I really enjoy your game CTHON. The atmosphere and music still haunts my mind till today when I think about it.


Hmm what I like about the game? I love the music. I love the weapon and enemy design, and I like the pixel graphics. The whole game is wonderfully made overall and it reminds me a little bit of Marathon except if it's lovecraftian and in a Wolf3D-inspired engine.

Now what I don't like about it? Well the Grenadier class is useless as his main weapons runs out of ammo fast. I find myself using the projectile class the most while the melee class's only advantage is his movement speed.

Also I don't like how difficult it is on normal difficulty. I could only complete the game on easy and I have been playing shooters since I was a kid. Enemies are extremely unforgiving and they can chew your health faster than an MG42 spewing out lead. I feel that there should a window for you to evade their attacks.

Lastly, I think it will be great if there is a secret counter for each level so that I don't have to keep backtracking looking for any secret that I have left out

Despite it's flaws, it deserves a cult following and I'd look forward to CTHON 2

Now what I love to see in CTHON 2? More creepy atmosphere. More weapons. More upgrades... and reworked difficulty 

Hello, thanks for the comments!

You address a lot of good points. The creepy atmosphere and music will definitely still be a top priority (and hopefully scarier than the original).

I agree on your points about classes and difficulty. I plan to balance the classes a bit better this time by possibly adding some more unique elements or abilities to them so that they each have some way of dealing with or working around problems as they are encountered. The classes in CTHON could have started with more different traits from each other but they ended up fairly bare-bones, mostly due to time.

Difficulty will definitely be reworked as well. In particular easy was on the whole too difficult, which I plan to address. And yeah, I think it could be good to have both an enemy and secret counter accessible during the level, much like Quake.

Thanks again!