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The art is kinda rough, but the game actually plays really nicely I thought! You introduce mechanics one at a time at a good pacing, letting me get used to things before adding new things.

Unfortunately the depth of the actual game is a little thin for what's in it so far, but it's something that could easily be expanded upon I think.

As some general game-play comments, you might need some way to detect that there's no way to generate any more plant matter so that if that's the case and you're on 0 matter you should probably get some kind of prompt to let you know. 

The last encounter I was at felt a little bit lazy in my opinion, just a giant room full of predators. 

But yeh! It plays really nicely and the interface is good. Well done!

(+1)

Thanks a ton! Tutorials are my favorite part of RTS games because you can really feel the gameplay space opening up as you get through the early levels. Unfortunately I don't think the idea for the game is going anywhere because static defense buildings will always be limited in how much gameplay depth you can get out of them, so like you said it does feel thin. I have some ideas for what might make it more interesting but you're right about everything you said. Thank you so much for playing!