For how complicated this game felt the interface was smooth as butter. I had pretty much no issues interacting with the game,
The graphics style is great, the game plays a bit more like a roguelike than I would have expected.
My main issue unfortunately is the balance and progression doesn't feel terribly good beyond the green enemies... I felt I ended up having to grind for way longer than I wanted to before I'd started to get some significant gear upgrades, only for it to still not nearly be enough to tackle any red enemies reliably. That combined with the excessive punishment for death ultimately ended my play session, heh.
Some kind of radar might be needed to give the player some sense of where to go.
I found that mob spawns can occasionally be completely overwhelming. You'd go in to attack one enemy only have 4 spawn up your arse and murder you out of nowhere. Perhaps enemies should not spawn on-screen?
But what is is so far is really good. Some numbers tweaking and balancing is desperately needed but it otherwise plays real nice.