Yeah! As promissed, I finally got my house on the Bahamas. I cancel my working contract with you for a while now, but might come back to you to earn a few more millions when I need them. After my hard work in the court and reading all that news, I now need to recover a bit... 😉
Very innovative game. Reading the description of the game it sounded like: Wow! How will you make up all those inventions and patents? But seeing it in the game it quickly made sense how everything works. It's kind of a memory game (remembering which court actions worked and which did not) and at the same time carefully reading and looking at things. I like the intro and the outro a lot. The intro encourages the player to play the game, having a clear goal and a motivation - while the outro gives the player the feel to have achieved something worth the work during playing the game. Especially the music, and sound effects of the outro are working great and are well chosen. Also during the game there is music that fit the kind of work... kind of feeling a tiny bit like a criminal guy... but not too much.
Also I liked the reference to your Game Jam submission "The lost walkman" as one of the inventions. Another detail I noticed was that exchanging pixely desktop background.
Potential for improvement:
a) It feels like the News app needs a direct link to Court app (thats where you wanna go next like 99% of the cases and need to press "close" and then "court"). While a usual News app would not have such a link, it seems reasonable because it seems to be a special News app for patent guys, right?
b) The player starts with $0 and nothing happens when failing at the court. The player never gets into monetary issues failing too often. Instead you could let the player start with some start budget and let him go into a negative range too. Then getting a call from the guy again, that you get fired when getting below say -$10,000. This would add another difficulty to the game and let the player more often decide for a invention/patent which is not so expensive and hence risky loosing the court fight. Or not spending all the money earned immediately on the patent. And it would give this game also a second ending. And a bit of a thrill... you could also make this available as a difficulty level at the start of the game - so one could play the game multiple times with having still some fun. Also you could just scale the court winning probabilities down to make it harder. So the player is more and more forced to remember past experiences and develop strategies to actually win.