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(1 edit) (+1)

I absolutely love the world design in this one. It's all very abstract, which I think works well. Plus the characters are just cute.

As others have mentioned, the jumps are a little hard to control, especially when you're trying to hit very narrow platforms. If you tighten up the physics a little and add some more sounds and music, I think this could be a very cool game.

Thanks for the feedback! Yeah, fixing the jumping physics is my number one update feature. I wrote the code for the jumping so that the deceleration in the air takes 0.4 seconds to reduce to stopping (compared to 0.1 seconds for on the ground), which works well for realistic-ish movement, but makes precise air stopping pretty hard, so I'm planning to reduce that to about 0.25 instead.