And with that, it is feature complete! All the writing, visuals, music, and sound effects are ready and raring to go!
Well, for the jam, anyway. I already am forming a list of things I would like to do for post-jam updates. Like I mentioned before, I want to do some post-release updates and bugfixes. Which I've never done before, but then again pretty much everything I made is free (and the game I used to have for a price, that was done when I was still clueless). It feels different, expecting people to pay for a game. Like, if its free, sure okay enjoy it in its rawest format, it cost us all nothing. But when money's on the line, I feel like I should polish it up a bit more.
Plus, this game has been a good test run for all sorts of new things. Mainly Twitter marketing. It'll be perfect for practicing post-release updates, too.
Tomorrow is my day off, but Monday I will be playtesting it at least one more time and then adding the game to the game's page. I'm trying to hold off on submitting it to the jam until the morning of November 30th.