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(+1)

I think I'm too late to answer this, but here's the answer:

LIKO-12 has some basic limitations, but those can be bypassed by many ways, for example, you can store additional sprites sheets in the code, with gzip compression.

Never too late for an answer :) I'm just a hobbyist who dabbles in game making, so I don't mind waiting for an answer. Are there code limits? Like how Pico-8 limits the total amount of code. That to me is the big one, since I tend to make games that have lots of text.

No, There aren't any code limits 😉

"you can store additional sprites sheets in the code, with gzip compression"
Wow it's awesome! Is there any example of that code?

(+1)

Yes, there's the 'SheetToClip' command,

There are some WIP community projects which use it, you can ask about them in the LIKO-12 Discord.

Thanks!
It's would nice to see a special site for uploading games like Tic-80 library
with downloadabling source code for all Liko-12 community.

(+1)

I'm having plans for doing that, but it has to be community funded, with it's own donate button.

Sorry! I don't get it.
Is there any documentation information about "SheetToClip" command?