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The inspiration for Hypercast is Mynocs and the evil hyperspace of Warhammer 40K except with a little more sciencey feel. The idea is that you can travel though Hyperspace even in a space suit (although there are also space ships) and the hyperspace void is always trying to kill you.

I'm aiming for a low to no prep game, although I'd love to see someone try a high prep game of Hypercast. The idea is you draw cards from a deck to get the encounter difficulty as you travel. The main thing a GM has to do is pick which monsters they want for the encounter and maybe modify them a little.

I'm having all the art done by an AI. The freaky output of AI generated images really matches the feel.

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Wow, the art looks really cool. What algorithms are you using to generate it? 

I wish I could say I built some AI package myself, but no. All you need to do is download Wambo Dream from an app store and it's all done for you. I do have to iterate through a lot of prompts to get something that's vaguely intelligible. One neat one is adding "highly detailed" to whatever you're trying to get it to draw.

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I'd be very interested in reading this game.

It's available here. I wrote up my first solo playtest that's also downloadable on the page.