The text that indicated debug options was way outdated, and in fact there are are no debug options in the demo! Apologies, my bad - removed this text in updated version
Alright, thanks! But I just want to say some constructive criticisms, 1: The jumping feels way too heavy, making it hard to do most jumps at times. 2: I feel as if there's not enough ammo to progress in the game, as I was trying to kill as LEAST enemies as I could, and I made it to the first person I needed to rescue, only to find out that there were 2 enemies blocking the way and I had no ammo to kill them, and when you're holding someone, you cannot jump, so I got stuck. I might just be bad at the game, but I just wanted to point it out, besides that, I love the art style.
I also thought I would be fucked without ammo, but than you suddenly you remember F Key and become more sparingly with your ammo and start kicking them it takes 3 bullets or 3 kicks to defeat the current enemies. I can somewhat agree on the jumping does feel somewhat like she falls too fast but it hasn't hindered me in making any of the jumps that had to be made.
Oh my god, I didn't know you could kick, this literally changes everything, I must've just missed it SOMEHOW in the controls, thanks a lot. Also, thanks for your feedback on my comment, I agree, I'm just used to more fluid jumping controls in games, where you reach a peak for a second, then slowly descend, rather than reach the peak then immediately descend.