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Pros:
  • Great environment design & style
  • Neat use of theme
  • Bloodborne
Cons:
  • Player character model feels out of place
  • Unskippable intro cutscene
Here & There:

What a gorgeous game. It's simple on its face but enhanced nicely with detail and the layout is impressive barring one section that feels more barren without enemies. The unskippable cutscene usually wouldn't register with me, but this game has New Game+ and so each time you go back in you have to wait for the game to let you play again which is a bummer. I really enjoyed the intro the first time, but after that I'm more interested in continuing the experience and so even though it's short it's still a hindrance. I enjoyed the small touches, that your stamina doesn't recharge unless you're on the ground, that your dodges are different depending on direction, the second enemy type isn't just bigger and a different colour, but also has its own unique details with the ribcage that help impress severity. For New Game+2 I did end up skipping every enemy and just beelining to the boss, while still getting the shortcuts just in case. There are tiny nitpicks like this that would make this even more enjoyable but they're easily acceptable for what the rest of the game brings. I would keep playing this for a few more runs if there weren't so many more games to play. Very well done.

(1 edit) (+1)

Thanks! I'm glad you had fun!

The player model is out of place because it was made by me learning blender with only a couple days left in the jam, instead of by the character artist who made the SO much better raccoon and hound. The goal there was just to have something other than default unreal guy. Hopefully we'll be able to change him.

It also bothers me I didn't get around to making the intro skippable, should be able to have that in the next build.