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I believe I played this 10+ times in one sitting, as I'm a sucker for trying to read all the new dialogue. I still doubt I got to read everything. I like the fact that 'spider' is pretty """random""" based on other things that have happened. It always made me pause to check.


One note I saw was that the manticore dialogue for "spider" said "serpent" though. Just fyi. ;)


10/10, loved the game. Would have totally played something like this as a longer form game.

Thanks so much for playing - and for giving this such thought! I'm still planning to come back to it at some point (both Draw Nine itself, and hopefully the same basic idea for another game). It's tough to write because each step of the journey needs two locations and each of those locations needs four outcomes for the cards, but at the same time that does at least mean that the story will never branch uncontrollably.

I'm afraid I can't spot that mention of the serpent in the passage where you use the spider card against the manticore - there are two versions of the encounter so a fair bit to check through. Do you happen to remember if you saw it in the version where the manticore is defeated or the one where you just run away?

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That would be super awesome, though I imagine that it would take a while. :) 

The worldbuilding of this game is also very well developed for what it is. Very neat.


Here's a screenshot! Hope it helps!

Ah! That's weird - the version I have here says "summoned creature." I submitted it to Backslash Lit a while ago and it's possible that what I'm looking at has already been through one more round of proofreading for that. Thanks very much for the screenshot. I would have really struggled to work that out without it (and I'll be sure to make sure it's fixed on Itch whenever I update the game).

Nice! Glad to help!