I just love how it feels...like jazz? It brings that vibe from early LucasArts games where the dialogue wasn't polished as much, felt way more natural and humorous. I would have loved more descriptions for the various objects as the ones that are there are pretty funny - a larger world might have alleviated this perception but for a game jam, it's definitely memorable!
Thank you very much for the very kind words, Simon! Never thought our silly little game could ever get compared to early LucasArts! Sadly we ran out of time to add more descriptions, and there was some placeholder stuff that I'd like to polish a bit more, but I do agree that part of the charm is its roughness. :)