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Forgot I had an account cause I never use it. I needed to log in to give a bug report though. Using Falicity and Locke during the hunt of Julian doesn't remove them from the party fully in v.0.3.3 so the game thinks you have party members in 2 slots that are empty. Thus even after they return only 1 servant can be added back to the party. It worked properly in v.0.3.2 so I don't know what changed. I'm assuming a variable that controls the party member limit to keep you from equipping more than 3 people isn't being modified correctly during the hunt scene anymore.

Bug aside, this has been a fun game since the very beginning with 0.1 and only continues to get better with the added content. I look forward to what is still to come.

(+1)

Thank you for bringing up the bug! Recently a different bug came to light around adding characters to your party that I fixed, but in doing so caused this issue whenever a character becomes busy. I've patched it out now and it SHOULD be fine in the current download for 0.3.3 (though I'd recommend using a save where the issue hasn't come up yet)-- apologies for the inconvenience, and I'm glad you're enjoying all there is to see!