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This game felt like an earnest attempt at portraying the suffernig felt from certain kinds of mental illness and for that I feel this was a fantastic job. Great aesthetics, game played smooth enough, great sound and poignant writing.

Unfortunately I ran out of patience with the game after I could not find the blue pills for the life of me. This was especially frustrating as I really wanted to explore this game more but those infernal blue pills were the barrier I could not cross.

To remedy this, I suspect the game is going to need some kind of signposting or hint-giving if the player is lost for a while. Maybe the protagonist magically remembers something that might help the player after a certain amount of time has passed.