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hi squeezebotjam, thx a lot for playing! ;D
well thats intresting that you say that.
most of my games to me feels like I let me inspire through games from late 90's till early 00's.
really like how the big studios than where a lot more experimenting, they really had a way more intresting pacing if you ask me, and they dare to be way more weird!
so that it makes you think of the gen 64 era, I see that as a big compliment :) 

about those assets: thats a fair queston! ;)
reused a lot of assets, but for the most part all assets has been created during the jam.
I think 20% was premade and 80% is made for this jam! 
where does a game start not beeing made exclusive being made for a game jam?
I think thats a queston that everybody awnsers differently, but for me it still feels like I made this game exclusive for this jam! ;)

yeah those inverted controlls where a mistake, almost everybody diddn't like it!
so I've learned my lesson, never gonna make that kind controls inverted ever again. ;p
also did hear about the puzzle not controlling very comfortly with a controller.
still don't get what has gone wrong there :|
but glad people tell me about it, and wil check it extra in the future if I'm doing something like that again! ;)

thx again for playing and the great feedbak squeezebotjam ;D