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(+2)

A few things.

Implement an options menu. Game is so dark I can barely spot the difference between spikes and terrain.

Fullscreen would be nice but is not needed.

Parrying attacks seems to be up to chance more than timing sometimes, and even if you get it, you lose health as if you were hit anyway. This is not what a parry should do.

(+1)

This is actually what I'm working on for the next update. :) The spikes have been made easier to see as well as removed from a few places where it felt unfair to the player. The parry system is also a work in progress and something I want to improve, hopefully with the next update or so, knowing it's not ideal as it is in its current state. 

Thank you for the feedback and thank you for playing! ♥