Hi, I'm sorry for the inconvenience. I uploaded a new version that should hotfix the problems (no fullscreen because it breaks the Input, no title screen). I haven't got a mac machine to do the export, and I had not the time to find a workaround yesterday, sorry for that. Still, thank you for your patience.
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Hi, so today it was working and it is funny game with nice idea. I liked the sound effects of bouncing and chromatic abbreviation. Screenshake was to me a bit stronger, but generally I had fun :)
As for the mac export, I thought, that Godot has all tools for it and that you don't need mac machine to do it. There is one obligated parameter to be fulfilled (something like com.nameofyourgame.game), which is some sort of app identifier in macOS - or at least in case of my game I had to fulfill that parameter before export :D
I am so happy to hear that ! (I must admit that this deployment was a bit stressful, for my first game jam nothing was working on web lol). Also thanks for the mac tip. I feel a bit dumb that I didn't find it myself, to my defense it is the first time I need to export for macos and I really had no time to troubleshoot (also I am used to their IOS nonsense) 😅. I am uploading a mac build right now. Thank you for playing :D