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I almost rated this game without discovering that the objects have physics. I feel like that is definitely the most fun part about this game. I think you should try and focus on fostering that aspect with your game design. To make it something in the vein of Octodad or Surgeon Simulator. I like the art and playing around with the physics, but that's all there is to this game at the moment. I'd love to see where you take this game in the future though!