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There's probably a few bugs left in the game that I didn't find to squash before the polish window closed.   The game wound up pretty big for a jam title, with  rather a lot of moving parts compared to my previous projects. That combined with the short timeframe for testing meant  I'm  not surprised there are still a few ways left that you might be able to softlock in certain circumstances I've not been able to stamp out yet,   so apologies for that one!