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You're not wrong! I actually got a full save state/continue on death system written this time, but it just wasn't reliable enough to enable before the jam ended. Perhaps if there had been another couple of days to fix the bugs, but alas. (Next jam I should probably just have mid-level restart points and not worry about saving state, but that's a poor fit for the kind of explorey/backtracky games I like to make.)

Thanks for playing, and for the kind feedback!