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Bug was the theme for this year's game off, and Nanodoom 2D certainly delivers those in droves. The movement in this game feels effortless, I just wish I could do it a little more before being slaughtered by a horde of mantis-like claws. The especially great highlight for me was finding the speed powerup. I yearn to find whatever comes far to the left and right of it, as I can't seem to find a way to strike the bugs other than with the power up and not take damage, a losing proposition. The blood spatters are a satisfying glowing green, so when the powerup is propelling you through hordes of bugs it feels fantastic, but when that powerup runs out, it feels difficult and confusing.