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What if I told you you could go 25 rounds in a slapfight with bugs? You get a laptop though, and this will make all the difference. This is code wars. I love the concept and the game kept me playing long enough, but something interesting that I bought early and never used? The two abilities that take 3 and 5 rounds to use. If a fight lasts that long, it's usually the last round as either your enemy is dealing so much damage to you that you are close to death if they hit you (a good reason to start stacking evade early), or you're doing so much damage to them with your basic laptop slap that even if the time for these high damage attacks comes around, the enemy is practically dead. Overall it's a very easy to understand and well explained game to play and I loved smacking them bugs though-

Thanks so much for playing Grizzly and for the detailed feedback! You're totally right with those late-game attacks. Ideally those would also have a higher accuracy effect (never miss the attack for example) but we didn't have enough time to implement all that extra functionality. Also yeah, balancing is far from perfect and it's the first time we tried a game with so many interconnected stats so it was a challenge to say the least.