If you'd told me that you were going to make a game where 5+ instances of your past run throughs of a game could be or would be needed to solve various puzzles throughout the game and that you were going to finish it all in a month, I would tell you that you were mad, but it appears that Nimble Beasts have pulled it off in Simulation Theory, which turns out to be far more than the common parlance of theory (yes, I know, gravity is a theory). Many platformers don't seem to get the correct Ouvre with tight controls and weight to their figures, but it's obvious that a lot of work was put into this one, not to mention the art style and music. You know it's a good Game Jam when you can tell a game would be better if only it were longer. Good job developers!