Also got this crash when winning Skatah by the Thieft in a parallel universe
-------------------------------------- filename: diceydungeons package: com.terrycavanaghgames.diceydungeons version: v1.12.2 / 1.0 (mod API) sess. ID: dicey_dungeons_2021-12-02_09'20'43 started: 2021-12-02 09:20:43 -------------------------------------- crashed: 2021-12-02 11:58:34 duration: 02:37:50 error: ERROR in callscenemethod(Combat,update) static : Null Object Reference, stack = Called from elements.Fighter.runendturnscripts (elements/Fighter.hx line 603) Called from elements.CombatCommand.execute (elements/CombatCommand.hx line 981) Called from states.Combat.update (states/Combat.hx line 373) Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55) stack: haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93) haxegon.Scene.update (haxegon/Scene.hx line 53) haxegon.Core.doupdate (haxegon/Core.hx line 265) haxegon.Core.onEnterFrame (haxegon/Core.hx line 178) starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184) starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144) starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778) starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456) starling.display.Stage.advanceTime (starling/display/Stage.hx line 108) starling.core.Starling.advanceTime (starling/core/Starling.hx line 469) starling.core.Starling.nextFrame (starling/core/Starling.hx line 455) starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682) openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443) openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)
But that was happened just one time, replaying bossfight hasn't reoccur the crash