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One rule seems to exist in a virtual world of Guns, Guard dogs, and Grids: Never. Stop. Running. In this Build of Metaverse: Emotion is a Bug, it doesn't appear that love is allowed or has room to exist in this reality. For this reason our erstwhile protagonist must go on a sprinting spree that would put Usain bolt to shame in its speed and surely many marathon runners to the same for its length of running as quickly. From the beginning you are tasked with escaping the system, (which you must go through about 4 levels, testing your knowledge of the game), and starting a new life without presumably, where you can foster emotion. Largely, to this sprinting end, I found that the ability that did the most damage also had a relatively short cool down and could work almost while running as you hammered it home: the AOE burst marked to the "E" key on the computer. The sound design was very cool, but for a game based on the plight of emotion I would have loved to see more of the protagonist, even if in small glimpses throughout the short journey. Some pictures or dialogue, but truthfully I did have fun strategically dodging bullets as I move constantly through the levels like a bullet train of my own making.

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Thanks for the long and detailed write up! I wanted to have more storytelling, but the complexity of the game mechanics itself took a toll, so unfortunately we downscoped and cut out a lot of storytelling. There's even voice lines from voice actors! But they will be implemented in a later update. Also, much of the map art needs a rework. I am not done with this project, and I want to continue with it! :D

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Follow that passion. I feel a love in the description not yet expressed in your game.