Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

This game is one of the best I've played.

But my only problem with it is that the story of the character is not interconnected with one another e.g like in Harem Hotel to progress Ashley story you need to progress the Twins story. If this system is implemented, it will give meaning to progress the other characters in the game.

(+1)

Every storyteller has their own style, this just so happens to be Stawer's style. Some people don't like some characters and would prefer not to work on their progress, and for those people, having progress with one character being locked behind progress with another can be a turn off. I personally can't stand Sylvia in HH, and would ignore her if I could, but progress is locked behind her, so I had to.

(+2)

I don't see giving the player more freedom as a problem, to be honest. Maybe it's more a matter of habit than a real problem, since each girl has her own character arcs (where the progress of the story really is): For example, Maxy during the first minutes of the game is not the same as at the end of the version.

In version 0.7 the "Best Match" were added where they connect the stories, but nothing is mandatory. I like to think that the story unfolds with the player's actions and not just leave you as a mere spectator of a linear story. Lucky is your alter in the story and what happens is an average of Lucky and the player, as a synthesis represented in the game's story.

Yes, it could be a linear story, but it would lose the essence of being a video game, where the interaction is part of the narrative and here that interaction is important for the meaning of the end of the story.