Would have liked to see the jump be useful for something, but other than that, a neat short experience
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Interestingly enough, I originally envisioned my game to be a high-paced 3D platformer with lighting elements. The jumping was the first thing I implemented, along with sprinting (which I disabled near the end of the jam). Over time, the game took a very different shape. Also a lot of cut scope as I was running out of time. Oops! Thanks for playing my game!