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A nice idea but the gameplay isn’t quite there yet.

I really wanted the other attacks to have a different animation and maybe some variety of opponent, but the bugs died before being able to try the bigger attacks and the smaller attacks all played out the same. It was a bit fiddly getting the mouse at the right height to select and play a card too.

I think the deadline hadn’t come too soon this could’ve been great.

Thanks for playing, Becky! As you said, we'd love to add more variety in animations, characters and overall interactivity in the game but it was tough to do given the jam duration + full-time jobs . Thanks for noticing the card height issue, some other players have mentioned it as well and we'll look into it!