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Thanks for the review!

I really wanted to add a special hp bar system that would track each body part's health, but I couldn't fit it in on time before the deadline.

Would it be possible to know which specific parts of the movement were difficult and what changes would make it easier?
I guess I underestimated the difficulty after playtesting my own game so many times. I guess I got used to it.

Well, it might also be that i'm really used to move with wasd (when top-down), instead of w to advance and a, d to rotate.

Maybe with more playtime it gets easier as you said.