Thank you for the feedback!
The movement was something I messed around with for a while, but couldn't get a perfect solution by the deadline. Perhaps in a later patch when the jam is over I can try to update it a bit more.
Would you say that the movement would be easier without the wall bounce at all? During my playtests, I found that without it I would be unable to move in certain situations after hitting a corner. Perhaps a backward movement option would have solved that problem.
I honestly think that the wall-bounce wouldn't be an issue at all if steering was a bit easier. I think the issue I was running into is that I would bounce off an enemy -> bounce off a wall -> now all of a sudden I'm going backwards -> try to turn around -> bounce off another wall... you get the idea.. But yeah, reverse might be a good option with steering that represents the inverse of forward steering: like how a car turns in reverse.