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Use of theme was fantastic, exactly the sort of idea I was hoping to see more of from this jam. Really good music too, very nice how it tied into the gameplay. This game is def one of my favourites from this jam.

For me, the best design element was that meteorite chunk (at least I assume that's what it is?) that's worth loads of points but slows you down, makes running back to the cauldron very tense!

Thank you, glad you like the concept! It seems that items with drastic effects are the most interesting. I would have liked to put in more items like that, but I ran out of time and ideas...