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Hello :D If I may ask, how did you make the hand based physics? Basically the way the player moves. I've been trying to do something like this for a while now but I cant find any tutorials or ways to make this kind of movement.

I make a configurable joint on every hand, which are conected to player body rb, and I'm updating a coneccted anchors of configurable joints every fixedUpdate to controller position. And physics engine do the rest :3

Thank you for getting back to me this fast :D Thanks a lot! I will try it out :)

Hey! It's been about a week and I'm making progress :) I'm still far from done as There's almost nothing to find about it on the internet and I'm kind of stuck like everywhere. How were you able to figure out what to do? Did you follow any documents? Or anything? Or did you all do it from scratch?

So I could say thay I've made it from scratch. I think there is nothing on the internet about this how I solved it. I was making this locomotion system for about 3 months, it took me so much time because I've needed to search over all internet, heheh, then I've connected dots from many places form the interent and done. xD I think this locomotion system is very easy to make when you know how to make it. My previous comment describes it the best how I've made it, I think.