I enjoyed experiencing the night club from two different perspectives, both Zak the Kine and Diane the Toreador. The inner voice felt reminiscent of Disco Elysium and was conducive to Zak's self-doubt about talking to Diane, and to Diane's struggle with the Beast. The dance floor and music felt like a nod to VtM: Bloodlines Asylum. I liked the scene when I found Johhny and the one where the antagonists' true identities were revealed. The stat screen and roll system seemed fun, and I enjoyed the few times I had to leave it chance to see if I could proceed as I wanted. The play time felt inflated because of how long it took me to walk everywhere--I wish there was an option to toggle sprint. It became a little tedious when I was ahead of the story but had to return the long way twice, e.g. with the screwdriver for the ventilation shaft. I enjoyed some of the subtler details, e.g. why are they chilling the red wine? I like the way you communicated the effects of Presence on me, from the perspective of a Kine. My game bugged out after the two POVs joined and I tried to go downstairs. Was that the end of the demo?
Viewing post in VTM - Heartless Lullaby jam comments
Hey there!
We're so glad you enjoyed the game!
Thanks to yours and other comments, we've detected that the last bug-fix we deployed (that fixed several other things) broke the ending!
The demo doesn't end when Diane and Zak "just" get out of the VIP Zone, there's also de "getting out of the Disco" and the Epilogue left for you to enjoy! We're fixing the bug right now, there should be an update very soon.
Cheers,
Entalto Studios