Completed the final pass on the sprite design for Bel:
Since I'm terrible at pixel art, I turned to one of my favourite Super Famicom games: Magical Pop'n. The character animations in that game are fantastic, and they were used as inspiration for Bel's basic movements. There's still a lot left to do here, but the following animations are in the books:
- Idle (4 frames)
- Walk / run cycle (6 frames)
- Duck / crawl cycle (6 frames)
- Aiming (left / right / up)
- Moving and shooting is currently not possible by design (subject to change)
- Diagonal shooting currently not possible by design (subject to change)
Since the engine and collision code are up and running, here's a demo:
Next up:
- Jumping & platforming
- Projectiles
- Enemies & interactions
Stay tuned.