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(1 edit)

Interesting game !

Even though it looks hard in the first place, I like it this way !
The fact that there's a very little window to have the initiative on enemies (without getting attacked first) makes players try an alternative plan I guess

My meta was to rush the dash ability, then chill on a unreachable platform, wait for enemies to stack a bit, and then farm some of them with my dash, then come back safe again.

Though, there is an ability system, they have their UI, so I think this is a good demo and that it has the potential to scale (adding abilities, finishing a level, making some part of the generation random for replayability, etc..).