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Script commands look like e.g.:
spawn meteor
position (-4020 4000 40)
direction (1 0 0)
speed 125
power 1.0
rename "Meteor Red 2"
pilot_name McKenzie
handle red2
make_wingman_to red1

That's creating it; positioning it etc. ... the last two lines are giving it a name red2 to use in later commands, and then making it a wingman to red1 (assuming we an earlier plane the name red1) . There is also something about factions I don't remember - you'll have to look at the other files in the scripts directory.

thanks