Ahah the same happened to me, I started working on the game 2 days before the dead line... Don't hesitate to share your source code imo, people are often interested by the "behind the scene". If you look at my entry, I uploaded a zip with the source code of the engine and some runnable demo scenes
Sounds cool! Tomorrow, I'll look at documenting my code a bit and documenting my custom level files (which are plain text, you could mod the game in the Rooms directory!) and I will see if I can't take a crack at these bugs before the file voting day. Also need to look into a better profile pic. Wasn't a big concern on a deadline XD
Fair enough. Most of my code is so readable, which probably was the only reason I finished. Probably the bigger systems are what need the most documentation, and some renaming of methods. Sometimes I would write a random name, and then all of the sudden be looking for it only to say "Now, why did I name it that? That's not even what it does!"