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I ran into something in my short playthrough that I think is significant, and is a big thing implemented in a lot of good platformers.  "Coyote TIme," where if you hit the mouse just as, or slightly after, you hit the end of a platform, you still get a jump.  This was used in celeste and it helps the player to not feel "cheated" out of what looks like a good jump.

We actually already have coyote time. Maybe it's a bit short... 🤔 I'll definitely look into it further. Thanks for your feedback!

Sorry I should have figured you did something like it, wasn't trying to be rude.  I was running across several platforms and kept hitting space at what I felt was the edge but the input wasn't read at all.  Not used to keyboard controls though, that might be part of it.