I have updated the game to version 1.1 with a number of bug fixes as well as making the game slightly easier. I have kept v1.0 available because I don't see much reason not to but v1.1 is the version to play.
Change Log for v1.1 (Build 525)
- Fixed memory corruption crash from stopping Arkos sound outside an interrupt.
- Make sure you cannot go above top of screen.
- Combined shoot and use to a single control.
- Moved spike near top left entrance of middle right room to make room transition easier on second level.
- Expanded the right most wall in the centre middle room to make room boundary clearer on second level.
- Removed spike near bottom right room entrance on the intro level to make room change easier.
- Made centre middle exit more obvious on the intro level to make room change easier.
- Entrance to bottom mid room is now normal water on valves level to prevent instant death.
- Fixed clipping through solid blocks underwater.
- Added additional health to the game to make it slightly easier to play.
- Fixed water boosting just off block bug.
- Improved boost pixel off bug fix when water at top of screen.
- Fixed bug where a tile can be drawn seemingly randomly on screen due to a futureYTile value of 255 (-1).
- Fixed bug where a valve could be used multiple times to cheat valve objective action count.