Why some component(Rigidbody2d and collider2d in plateforms) is missing after generate new level? But it works well when I move platforms to Other1
Viewing post in Edgar PRO - Unity Procedural Level Generator comments
Hello! I think that the problem might be caused by the fact that tilemaps are merged into a set of large shared tilemaps after a level is generated. So if you add some custom components to your room template tilemaps, they’ll be lost after you generate a level. Please take a look at this docs page. You can use the FromExample
mode to tell the generator which tilemap structure you want.