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Why some component(Rigidbody2d and collider2d in plateforms) is missing after generate new level? But it works well when I move platforms to Other1

Hello! I think that the problem might be caused by the fact that tilemaps are merged into a set of large shared tilemaps after a level is generated. So if you add some custom components to your room template tilemaps, they’ll be lost after you generate a level. Please take a look at this docs page. You can use the FromExample mode to tell the generator which tilemap structure you want.

thx for reply. It helps  for me.