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(2 edits)

Very unique game. I love the idea of building yourself to be longer and longer with different weapons, and I like the idea of that essentially being your lifebar as well.

The controls are very hard. You really have to take your time and turn your head before you can walk, especially if you're in an enclosed space where bouncing off walls is likely. And you can't easily walk around while attaching new body segments either, so there's a lot of time during the game when you're not moving. And like, that's not a bad thing, it's cool to have a shooter where you have to take things slow... but when enemies can shoot at you before you even see them on-screen, the slow movement makes the game really difficult.

Love the visuals, love the sounds!

Thank you for the feedback!

I've noticed the game in general is a bit difficult to play and have received lots of feedback on it. Is there anything in particular that would have helped with making the game a bit less difficult and more smooth?

(1 edit)

The easiest thing would be to get rid of the tank controls - just have eight movement directions from WASD, and disable the bouncing off walls thing. And make it so that you can just walk into body segments to attach them, though the mouse option would still be there.

However, in essence, you ARE a literal tank, so tank controls do make a lot of sense. So I think it's probably better to keep the slow movement and reduce the difficulty on the enemies - lower their vision distance by a lot so you have time to prepare and not get ambushed by a bunch of enemies (currently they can see farther than the player can which is a bit ridiculous), and lower the amount of damage they deal to your segments.

Like, it depends on what game feel you want, I would say... do you want a fast-paced action dungeon crawler, or do you want a game where the player feels like a big, lumbering, nigh-unbeatable monster?