That was weird. The poor graphical design, combined with a goofy music, and an unorthodox approach to the gameplay, surprisingly created a weird aura around it. Playing this game felt like having a some sort of fever dream, which I found an interesting experience.
Unfortunately, the gameplay, wasn't nearly as good.
The camera was too much zoomed-in, and the inability to rotate it on the horizontal axis, made it very hard to see around the map. The instructions also weren't clear enough; I eventually got into the PC, have beaten the first hacking minigame, and started attacking PC components. It seems, there's not enough time to destroy all of the components in the first level (I was repeatedly clicking on them, but the time to destroy them was too slow). About 30 seconds before the end, I pressed E on the green cube inside PC (assuming it was the exit), but it froze my game.
Also, the UI seems to be cutoff in the WebGL version. Pro tip for making UI in Unity: use the anchors if you want to put images on either right or left side of the screen (this way, they will be stuck to these sides, no matter what the current resolution is)!
All in all, it was an interesting concept for a game, and the audiovisual side of it was pretty cool and unique. But you still need to work on gameplay design.