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(1 edit)

Hi! i saw your post on tumblr, here are my thoughts. the music (i love the distortion/BITCRUSHED EFFECT) and graphics / DESIGNS are really nice, it's great when you recognise those beautiful screenshots and sprites in game! dialogue flows well and naturally AND DOES WELL AT CHARACTERISATION. 

THE only TWO exceptionS ARE when they are low on health after a bATTLE AND CORMAG SAYS "I NEED HEALED" INSTEAD OF "I NEED HEALING". AND I THINK CORMAG'S DIALOGUE FOR THE CAVE FLOWER COULD BE REWORDED A LITTLE (ALSO THE EVENT TRIGGER FOR THIS CAN BE DONE MULTIPLE TIMES, COMMON BUG). IM ASSUMING THE DEMO STOPS AT THE MOSSY CAVE ENTRANCE ON THE 3F OF THE DUNGEON AS I CAN'T SEEM TI ENTER IT, OR IS THAT A BUG? 

THANK YOU FOR MAKING THIS WONDERFUL DEMO, I ENJOYED IT AND LOOK FORWARD TO SEEING MORE!

ALSO, IS IT POSSIBLE TO GET A LINK TO YOUR DEV TUMBLR IF IT'S STILL UP? I SEEM TO HAVE LOST IT.

(+1)

oh my GOD thank you finally

the dialogue in battle is actually very new and i haven't really gotten to messing around with that besides figuring out how to implement it. so i will definitely get back to that and fix grammar and add more variation with the responses.

theres also some facesprite errors that i need to fix, along with compressing and smoothing background music loops because they could repeat more smoothly.

i'm also aware of the repeating event because i also just added that, and i forgot to set it to turn off before i updated the demo LOL. 

the demo does stop at the cave entrance there, that's going to be the final scene of the first dungeon where you finally get to retrieve your weapon and go to the next setting i forgot to update the demo end message there because i was so excited to update it and ask for feedback LOL.

thank you so much for the feedback, my enthusiasm for working on this had kind've dwindled because i wasn't sure at all of what kind of impression it would give to someone playing it for the first time. phew ○| ̄|_


it's @ https://grim-rpg.tumblr.com/