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Thank you to everyone who played and commented on our game, we really appreciate you taking the time to help us grow as developers! 

To address the connection to the theme: We had originally planned for there to be a twist in the 2D ending of the game where the player needs to run through all the previous areas and finds dead corpses in the place of all the bugs that were slain, which would have tied into the narrative that was being played out in the 3D world. That, other world building sequences, and more focus in the level design that made use of the debug menu as a main mechanic were unfortunately scrapped for time, but we intend on making them functional when we work on a more polished version after the judging is completed. 

Also, thank you for all the compliments for the transition from 2D to 3D, we were particularly proud of that. :)