I’m glad you enjoyed it! It’s true there isn’t much game here. Disguiser was a semi-successful attempt to add disguises as a tool although their exact role isn’t settled in my mind. There is a slightly newer version over on https://mcneja.github.io/ that changes the role of disguises a bit. Still more to do though. It was also an attempt to learn Rust, JavaScript, WebAssembly, and WebGL be able to move games to the web for a lower barrier to getting people to try them. The native version runs faster but it’s much better for people to be able to easily try it.
I’ll devote more time to it at some point. I’ve made these while also making big games; the last one, Ghost of Tsushima, took seven years or so. One of my daughters finished elementary school, went through middle school, and started high school in that time window. I should have set up a counter for the throats I slit. Maybe ten thousand? Which is why the thief in these games has no capacity for lethal violence. I always envisioned it being a game where you’d kill one person, near the end.
I spent some time trying to come up with a wrapper game; something like a map of a city with all the individual buildings you can infiltrate on it. I’d like there to be an overarching mystery to unravel, or threat to unmask. Figuring out how that should work has been a challenge.
Thanks for recommending Harmonist to me; I hadn’t heard of it but will try it out. Another that I really enjoyed is https://dragonxvi.itch.io/skyrogue. It is short and the levels are pre-made but it’s fun and looks and feels great.