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Hey, sure! I am playing on Windows on an ultra-wide monitor using GTX 1070 and i7 8700k. If I have a controller plugged in (ps4 controller via USB), it seems like I can move using the joystick but then none of the other controls on ps4 seem to work. Additionally, with the controller plugged in, looks like F key to open door doesn't work.

If I unplug the controller, keyboard and mouse are working (not sure why it crashed yesterday, can't seem to reproduce). I do notice the UI is cutoff at the tops and bottoms like the fast travel menu, health UI, and inventory UI (most likely because of ultra-wide monitor).

Now that I got further, got to say I am liking the art style and music. The character movement also feels pretty good. I like the wall jumping but noticing that some walls don't allow for that (Ex. walls to the top left of first health potion) even though they look the same as the jump-able walls below. Maybe some visual cue on the wall to let the player know which walls can be wall-jumped? Having to drag item from inventory onto player in order to use it is a cool touch!

Could also be due to ultra-wide scaling but I wish I could see a bit more above the player. Maybe standing still and holding up should make the camera pan upwards a bit (and returns to normal when player lets go of up).

Just tried combat and it feels good. However, I feel like the player's attacks could be a bit more responsive. I think reducing the number of wind-up frames for the attack animations would help this. I think the attack is pretty much immediate but it feels a bit sluggish from the number of wind-up frames visually. (Think hollow knight where as soon as u press attack, his sword is already at full extension and rest of animation is just him pulling it back). 

Small detail, but I notice you can still move left and right after dying to the spikes. Also, if I jump and attack just before reaching the apex of the jump, it looks like my attack is never registered/executed (maybe an animation trigger that is being skipped somehow?).

Also, I reached the witch character Trist but after pressing F to speak with her, I seem to be stuck on that dialogue :( . Maybe there is some button that is cuttoff my screen due to ultra-wide resolution? But pressed most keys on keyboard and mouse and can't get out of the dialogue. I think the game is not crashed because I can still hear the music.

Overall, it's a fun game with cool art and music and platforming. Excited to see where this game goes!