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(2 edits)

Interesting game! I like the concept but it's maybe too easy, are you using pathfinding to chase the player ? I took a look at your GitHub, it seems you write game engines, pretty cool :)

Thanks! The "pathfinding" is pretty basic. The guards will move toward you if you are on the same X or Y as they are, otherwise they will wander randomly. They don't even check for walls in their way, they will still try to move toward you. I wanted to keep the cost of the guards low so that I could have hundreds of them at a time. Doing any sort of traces or real pathfinding for each guard would severely lower the practical limit on the maximum I could have.