Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes, we just found out that it could be due to some incompatibility with Windows 11. Which Window version do you have? If you actually have Window 11 then the problem might persist. You should try with a Virtual Machine or with another computer if possible. Let us know if you continue to have the same problem.

I’m on Windows 10. It works on my Windows 7 VM, but I don’t want to play at 1fps, so I opted for the web player. The term “huge dungeon” made me want to play the download version for reliable saving, but the browser player does work for me.

Some feedback:

Please add Unity's default fullscreen toggle button or map fullscreen to F10. The windowed view is the wrong aspect ratio, so I have to play in fullscreen, and there’s no way to get fullscreen back if I hit escape at some point.

Wall jumping is really awkward. Most games have you continue press into the wall, press jump to jump off the wall, then the game ignores your left/right inputs for a few frames to give you a chance to press the new direction you want to move while it automatically moves you in your jump direction away from the wall.

Jumping in general is a little weird. You seem to have spaced out platforms so that double jumping is almost always necessary which mostly just makes every jump feel like 2. I would recommend structuring the levels so most jumps can be made without the double jump, then make the second jump not as high as the first to balance things a little better.

It’s really awkward that leaving your house doesn’t put you in front of the door you just left through.

Sometimes when I left click it doesn’t do an attack.

I’m not sure why Trist’s description is written in third person when you could have just had her explain her own abilities. Then you could have established a personality for her in the same dialogue box. Also, it’s just really awkwardly written. Why does the last dialogue box have continue, then when you press continue it switches to the Yes/No options it’s supposed to have?

Why is there a delay for loading the item description when I hover over it? The description doesn’t cover anything important, so there’s no reason I wouldn’t want to see it.

You should probably add a “player controlled” boolean to each character so signs don’t pop up their dialogue box when my secondary character walks past them.

I liked the world art. It definitely has a unique style.

Hi! Thanks for the feedback! Some of the things you said have already been changed for the beta, so don't worry.  Anyways, we fixed the Window and Mac version and now they work perfectly fine on every computer. So Im sorry you had to try it on WebGL, I know it has some problems.