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(1 edit)

Updated to V6, a moderate update that mostly changes things that mostly went unnoticed or were behind the scenes. Gave unique characters increased starting stats and traits to better fit the story. Balance changes for Kennels and Mana Squeezers. Slaves that have previously been renamed can have their name in relatives data (if they have relatives) updated by simply assigning them their current nickname, even if it's empty. The install fixes to the Constants mod are unlikely to matter until this mod is upgraded to the next vanilla version, which may happen in the somewhat near future as this mod is getting rather large.

Mods should note that globals.allracesarray is no longer used. The variable still exists as the mod system does not have a simple way to remove it (besides patching the entire file), but it is not filled. Instead, races.gd has been given persistent lists of races to improve consistency and efficiency.

Not compatible with Aric's mod v1.4a.